It’s been a while since I’ve talked about dnd, and since it’s something I do pretty regularly now, I suppose that’s kind of strange. So I thought that I’d talk a bit about the DnD that’s gone on since I started university, then from here on out write semi-frequent updates on my campaigns.
I’m currently playing in two campaigns -one at the university, the other not, but I’m only going to talk about the former in this post.
As a part of games club, we do dnd and other tabletop roleplaying games every week. There’s lots of people who participate so there’s a bunch of different groups, but my current game is run by a newer dungeon master with four players, including myself. The group used to be bigger, but just before winter break a different group finished their campaign and lost a couple players. So when the new semester started, they didn’t have enough to start a new session, but my group gave up two players so they could.
It kinda sucked for us, but we’ve managed so far. Anyway, for this campaign, I’ve been playing a female human cleric. If you’ve never played dnd before, you might see the world ‘cleric’ and go “ugh support so lame” but with that, you’d be completely wrong.
Wyvia Louv is a war cleric. She slices shit in half with her battle axe, blows people to smithereens with thunder waves, and only heals teammates when they’re one turn from dead.
She’s not a bitch or a badass. She just doesn’t give a shit about anyone or anything. I guess that’s what happens when you decide to roll a neutral/neutral character, instead of someone with the tendency to do good or evil. At first glance, you might think that makes a boring character, but it’s actually been quite fun to play.
See, just because she doesn’t care about other people, doesn’t mean she doesn’t care about herself. So when someone tries to fuck with her, she’s not gonna tolerate that shit. At first, I spent most of my time observing the other people in my group, our NPC companions, and our surroundings, but I eventually moved from that to keeping an eye on the troublemaker of our group.
It’s been interesting playing a neutral character mostly for the developing characterization. Going from not caring about anything to caring about the group of travelers I’ve been paired with has been a slow, thought-provoking experience. I don’t know how much longer I have to see this character grow, but every session is extremely helpful for learning bits about the nuances of characterization that really make the characters real.
Maybe I’ll go into more detail on that another time.